Star Trek and Beaming (The Meaning of Star Trek) by Shapiro Alan

Star Trek and Beaming (The Meaning of Star Trek) by Shapiro Alan

Author:Shapiro, Alan [Shapiro, Alan]
Language: eng
Format: azw3
Published: 2013-05-05T16:00:00+00:00


A war is going on in virtual cities. It is a devastating, bloodletting video game in all of its graphic and lifelike splendor. Houses are ablaze. The sky is red glare above the digital cityscape. A fire team leader is shouting out commands. Hungry refugees are hurling rocks at riot police. Here a strobe-lit missile meets its hospital target at pure speed. There shrapnel erupts in a child's face. A quick-response unit is gathering thrashed and mutilated bodies for mass burial.

In “A Taste of Armageddon,” The Original Series is so close to storytelling with words that it is not necessary for us to see the electronic killing game with our android eyes. We can imagine it. In 1967, the war video game was still unrepresentable. What we see instead in the episode is the scatological detritus ejected by the game, the bombed-out desert of the real, the Data Trash. The humanoids we observe in the corridors of power, Mea-Three, Anan-Seven and the others, are living shadows of their own forthcoming deaths. They are mere specters of the primary reality of the online game. They are the mirror-people.



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